﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using XNAGameFeatures.Input;

namespace XNAGameFeatures.BasicGame.Screens
{
    /// <summary>
    /// Base class for a game screen.
    /// </summary>
    public abstract class GameScreen : Screen
    {
        protected ContentManager Content = null;

        /// <summary>
        /// Loads the content.
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            Content = new ContentManager(ScreenManager.Game.Services);
        }
    }
}
